Summer Break Fun Race #2 - Canam66 @ Riverside Ca


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#21 Bo Bruce

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Posted 11 July 2018 - 10:00 AM

Bob.. WHO's CA66 files? mine or Michaels?
i'm happy to upload  if its me  :)
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#22 Michkov

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Posted 11 July 2018 - 01:20 PM

I seem to remember that the no number skins are used when the numbered ones fail to load. Happens sometime when one is too quick to go on track iirc.

I'd check if the problem is reproduceable before messing about with your install.
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#23 MGL66

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Posted 11 July 2018 - 02:15 PM

View PostMichkov, on 11 July 2018 - 01:20 PM, said:

I seem to remember that the no number skins are used when the numbered ones fail to load. Happens sometime when one is too quick to go on track iirc.

I'd check if the problem is reproduceable before messing about with your install.
That may be true, but it's not the problem in this instance. I unpacked the dat files for the 3 affected chassis and found that the mips/3dos associated with those numbers (25, 86, and 91) did not exist in their respective dat files. That's why I asked the question about how the server assigns the numbers. Either the CanAm66 mod creators did not include mips of all possible numbers for all chassis or Bo's server assigned some improper numbers.

This evening I will look in the dat files again to see whether there are 20 car skins included. If there are <20, then the creators must not have provided enough.

Michael

p.s. Like I wrote, this is not a major problem. The mod works just fine whether a car has a number on it or defaults to the generic, numberless skin. If correcting the problem is a matter of creating skins and 3dos to dump into the car folders, then I can do that, and I'll happily share it with the community. I just wondered whether anyone else's replay showed the same thing.

Edited by MGL66, 11 July 2018 - 02:28 PM.


#24 MGL66

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Posted 11 July 2018 - 05:41 PM

OK, I've unpacked all the CA66 car dat files and here is what I found:
  • Most dats have numbered car skins for numbers 1,2,3,4,5,6,7,8,10,16,20,22,30,33,43,65,66,73,81,86,88,95,96,and 98. That's 24 available skins, one of which (#2) is reserved for the server.
  • Some dats are missing some of these numbers. Specifically,
    • The Genie (c09.dat) is missing numbers 3,43, and 86.
    • The 289 McLaren (c08.dat) is missing number 86.
    • The 361 McLaren M1B is repeated twice -- in folders bra (bra.dat) and c10 (c10.dat). The mod uses the former. It appears to me that the latter is superfluous. For what it's worth, bra.dat is missing none of these car skins, but c10.dat is missing numbers 3,43, and 86.
In Saturday's race, the server assigned me number 86. My car skin was unnumbered because my car's c08.dat file lacked a #86 mip. So that makes sense.

What isn't clear to me is why the server assigned #25 to Alain and #91 to Claudio. Alain's car folder (c07.dat, the 333 T70) has a number 25 in it, but one that is available only to an AI driver, not to an online driver. By contrast, number 91 does not appear on any car skin in any dat file.

So the only question that remains is why did the server assign numbers 25 and 91 for Saturday's race?

As for the missing mips, I'll create them and offer them to the community.

Michael

#25 Bob Simpson

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Posted 11 July 2018 - 08:12 PM

View PostMGL66, on 11 July 2018 - 05:41 PM, said:


So the only question that remains is why did the server assign numbers 25 and 91 for Saturday's race?

As for the missing mips, I'll create them and offer them to the community.

Michael

Wow, great researching Michael. I know very little (nothing) about number assigning, but I'd bet that the mod creators will be happy that you found this bug and that you can offer a fix. Maybe someone there can shed some light on the extra number assigning.
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