snafu

Member Since 30 Dec 2013
Offline Last Active Today, 11:57 AM
-----

Posts I've Made

In Topic: Beta Testers Needed

Yesterday, 05:58 PM

I don't see anything wrong. :confused: I can see the night patch is activated in ScrnShot2 as the horizon and sky are slightly "fogged out" (There is always a little fogging even in full daytime mode). Whereas it's quite bright in ScrnShot1.

As far as I can see the "No Letterbox" patch is working as it should.


John.
TTFN

In Topic: Beta Testers Needed

Yesterday, 05:13 PM

Strange about the night patch. :( I've never had any issues with it.I presume you did give it plenty of time to "kick in". It doesn't begin to darken until about 33% of the qualification or race has passed. (Then fades back to day after 66% of race or qualy is completed).

TTFN
John.

In Topic: Beta Testers Needed

Yesterday, 04:23 PM

Hi Bob,
In what way did the "No Letterbox" patch affect Pribluda? Do you have a before and after screenshot?

Regarding the night patch. You didn't by any chance have both the night and weather patches activated at the same time? (That messes the night patch up and you can't run both together).

TTFN
John.

In Topic: Beta Testers Needed

Yesterday, 03:59 PM

Hi Doni,
[EDIT] Michi replied while I was typing this. [/EDIT]

I think Michi's point is we are artificially doubling the server race distance.

If for example strategy was left completely up to the teams there is a danger that someone might decide that the fastest route is a single driver change.

So we have a 20 lap race but the team should (All being well) run 40 laps - 20 laps each (Or any other combination totalling 40 laps between them).

In a Single driver swap scenario the first driver might try to go for 21 laps before handing over. But his 21st lap would end the race.

This also means that in the event a team member gets a screen freeze or disco then the other team member possibly can't drive the remaining distance alone as they will also hit the 20 lap race distance before the "Team" has completed 40 laps.

TTFN
John.

In Topic: Beta Testers Needed

19 July 2018 - 02:47 PM

Are we running at 36 or 60fps for this?

Does having pit stalls either side of the start/finish line cause any issues with lap counts? (I don't think so, but a few too many lemonades for my brain to be 100% sure). :ozbeer:

TTFN
John.

Sim Racing Links