Oh, man! You guys are just too good to me! I gridded up P11, took my time coming off the line and by the end of Lap01, I was up to P4! Santa! Christmas came early! Of course, it couldn't last. Had fun coming home P7.
I performed a graphics experiment in last night's F2 go at Balcarce. I've never been too keen on the Ferrari Dino's model. The engine textures and geometry are grossly displaced and my efforts at rearranging the mips and 3do's have proved largely a failure. I can achieve some shifting of objects but lack the skills to do the job properly. So...
On a complete flyer of an idea, I tried this last night. Let's call it, 'Doni in a Dino'. Did your Ferrari look anything like this? I don't think so. The screen shots below are from the grid just prior to the green flag.
This is more like it! Proper engine geometry and mips. I think it looks great! Much more like the real McCoy. So what's exactly is going on here? I cheated. This is not a tune-up of the existing Ferrari Dino as supplied with the F2 mod. It's a complete swap-out of the original 'ferrari.dat' file for Keido's 1968 Tasman Ferrari Dino. Yup. I replaced the original dat file with that from his 1968 carset. It's the closest to what I think the real Dino V-6 car looked like. You'll note that the car doesn't feature numbers even though GPL has assigned it #18 in the race. I believe this is due to the fact that the Keido's dat file does not include online skins. A small price to pay for having the car finally look like it should, imo.
Will I continue to use this swap? Dunno. It was just an experiment. I'm quite pleased with how it shook out.