Bo Bruce, on 06 April 2018 - 12:18 PM, said:
for my case, i entered and was only car on server - however, the access to the track had me FIRST act like i was either affected by something on my left wheel, or as if i was on grass as the car steering acted as tho there was damage and my steering was angled a few degrees off center.
Yes, I observed the same wheel behaviour. But since it goes away once the car starts moving and the steering didn't show damage I figured its allright.
but SECOND, the joining to the track required me to pull 90dg's from "pit" out (an access road?) and the racing line was closest to me... granted the view to potential oncoming cars (to the right) was unobstructed, and thru a section of esses.. i did not feel this was ideal, certainly (in my opinion) not better than the NORMAL pit lane.
That is the main problem I already alluded to in my initial post. I'm afraid I can't think of any better place to put the cars. Everything left is either too narrow or too twisty. I'm sure we'll be fine in the end if we pay attention no matter what option we use.
DDodge, on 06 April 2018 - 02:28 PM, said:
I am totally lost as to what changes I need to make to my track. My is just as it came right now.
All you need to do is go here
download the files attached and install according to the readme you find in the archive. If you want to make a during the race. What the files ensure is that you will get reset in the pitstall instead of the race.
As for everything discussed in here about moving the pits is server side only. So Bruce needs to make changes to the track.ini on his machine. You just need to show up on race day.